Acolyte (Erky Timbers); Small humanoid (gnome); Chaotic Good; 10; ; 17; 5d6; 25 ft.; 10; 10; 10; 10; 14; 11; ; Medicine +4, Religion +2; ; ; ; passive Perception 10; Common, Draconic, Gnomish, Goblin; 1/4; 50; ; ; ;
Turn Undead

Spellcasting. Erky is a 1st-level spellcaster. His spellcasting ability is Wisdom (DC12, +4 to hit w spell attacks). He ahs the following cleric spells prepared.

Cantrips (at will): light, sacred flame, thaumaturgy
1st level (3 slots): bless, cure wounds, sanctuary

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit: 2 (1d2) bludgeoning damage

Druid (Belak the Outcast); Medium humanoid (human); Neutral Evil; 11; 16 with Barkskin; 27; 5d8+5; 30 ft; 10; 12; 13; 12; 15; 11; ; Medicine +5, Nature +3, Perception +4; ; ; ; passive Perception 14; Common, Druidic, Goblin, Draconic; 2; 450; ; ; ;
Spellcasting. Belak is a 4th-level spellcaster. His spellcasting ability is Wisdom (DC 12, +4 to hit w spell attacks). He has the following druid spells prepared:

Cantrips (at will): druidcraft,, poison spray, shillelagh
1st level (5 slots): cure wounds, entangle, faerie fire, thunderwave
2nd level (4 slots): barksking, flaming sphere

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5ft., one target. Hit: 3 (1d6) bludgeoning damage or 4 (1d8) bludgeoning damage with shillelagh or if wielded with two hands

Giant Rat; Small beast; unaligned; 12; ; 7; 2d6; 30 ft; 7; 15; 11; 2; 10; 4; ; ; ; ; ; darkvision 60 ft., passive perception 10; -; 1/8; 25; ; ; ;
Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell

Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite.. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 4 (1d4+2) piercing damage

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